Sunday, May 15, 2011

Why Is It Called Trojan-enz

A Look on the Dark Sun: The Legion Doom



By Rodney Thompson
Illustration by Daarken
Translation by Bowelsey (aka Humuusa)

Many years ago Kalak's death, a small group of escaped slaves, free people and members of the Veiled Alliance staged an attack on Tectuktitlay sorcerer king, hoping to overthrow the ruler of draj and end his tyranny. However, unlike of heroes who ended the tyrant of Tyr, these warriors tuverion the help of a powerful engine, and suffered the consequences of being unprepared.
Tectuktitlay The attack began with a survey prepared draj. Few remember this event, but the riots broke out across the city-state for days ending with the attack on the king's sorcerer. After the uprising was put down, the Templars of Tectukitlay combed the city-state in search of anyone who either participate or to witness the rebellion, and permanently silenced these people. During the second day of the uprising, three dozen rebels infiltrated the Temple of the Father and Lord and found their way into the throne room Tectuktitlay, where his court. The Veiled Alliance members in the raiding party knocked on the constructs of the Black Watch for a short period of time, while a gentleman's clan Jasu contained the priests of the moon in the temple, allowing the invaders faces only to Tectuktitlay.
What happened in the throne room would believe any citizen of the sorcerer king draj really is a god. The power of Tectuktitlay destroyed the invading force, but instead of killing them in the act, the king chose hechiero torment with a terrible curse imposed: Debian tour the deserts of Athas forever, never finding shelter and never coming back to civilization. The curse that triumphed over the invaders, who finally got the name of the Legion Doom, made sure that if any of them died, would rise again a few days later to rejoin the Legion. To ensure that the legion will never come into the city-states, sent a monstrous creature of his own creation, known as the Grim Lasher, to whip them if they get too close to civilization, or when they rested for too long in one place.
Throughout the centuries, the vision of the Grim Lasher leading to the desperate and devastated by the sands Legion Doom has become a legend among the merchants of the dunes. Many commercial travelers witness the spectacle at least once in their lives, and these people spread the story everywhere during his travels. As the merchants of the dunes and nomads from the highlands veternaos tell anyone who will listen, despite the noble origins of the group, the Legion Doom is dangerous. When you hear the thundering sound of approaching crodlu, or see the sand cloud on the horizon, means that the legion is near, and one should move away quickly. Can Legionnaires once had the best of intentions, but the years of punishment in the desert have left them desperate to get rid of her curse, and will do anything to break. Some have observed that believe they have lost all sense of what they once were, leaving their identities, memories and much of its moral pillars "Doom Curse now attacks anyone who gets in their way to vent their frustration and their own situation. If the ranks of the Legion Doom have been depleted by losses, then those could be removed by the legion rise from the dead the next day to join his murderers in their eternal punishment.
Despite the tales of merchants, some believe that Doomed Legion can be saved. The Veiled Alliance members have continued the work of previous generations by finding a way to break the curse placed on the legion Tectuktitlay. Some believe that the Legion has the keys to overthrow not only Tectuktitlay, but also the other kings magicians, if they are freed from their curse, you can share the knowledge they possessed at the time of his attack failed. Others maintain that their immortal status indicates that Tectukitlay has a hold on some form of shadow magic, extracted from gray to immortal legion, and only when the curse is lifted Tectuktitaly be vulnerable to being defeated.


Warriors of Doom Legion
Warriors of Doom Legion once had names, identities and histories. Now all are in the same state of despair, and his curse has reemplazdo consuming much of what once made them unique.


Knowledge
Arcana DC 29: The Legion of Doom is a desert legend is true. The Legion is unholy warriors who travel the desert in crodlus, forever driven from civilization by his curse. Not only are dangerous by his despair, but also because when the legion kills a child, this rises to join the legion.


Legion Doom Warrior level 13 Gross
PX 800 Medium natural humanoid
PG 162; Battered 81 Initiative +9
CA 25, Fortaleza 25, Reflections 24, Will 22 Perception +7 Speed \u200b\u200b
6
FEATURES
Curse of resurrection
When the warrior dies, rises from the dead 24 hours later with full hit points with the rest of the legion.
Legion Recruit for
live Any humanoid killed by the warrior has a 50% chance of taking up 24 hours later as a soldier of the Legion Doom with the rest of the legion.
Tectuktitlay Act
Warrior can not attack Tectuktitlay, their Templars or the Grim Lasher.
STANDARD SHARES
melee basic attack: Axe (Weapon) * A
will Attack: Melee 1 (a child) +18 vs. AC
Impact: 2d10 + 10 damage, and the warrior pushed 3 squares to the target, then move 3 squares to a square adjacent to the target.
melee: Driven to the legion (weapon) * Recharge when first bloodied remains
Attack: Melee 1 (a child) +18 vs. AC
Impact : 4D10 + 10 damage. The warrior pushed 3 squares on the target and knocks, then moves 3 squares to an adjacent square to the target.
was 17 (+09) Des 16 (+9) Wis 13 (+7)
With 22 (+12) Int 10 (+6) Car 11 (+6)
Alignment unaligned common Languages \u200b\u200b
Team ax bone disheveled


Crodlu Legion Doom Level 13 Skirmisher henchman Grande
natural Beast (horse, reptile) 200 PX
PG 1; a failed attack never damages a thug. +12 Initiative
CA 27, Fortaleza 26, Reflections 25, Will 23 Perception +8 Speed \u200b\u200b
8
FEATURES
Curse of resurrection
When crodlu dies, rises from the dead 24 hours later with full hit points with the rest of the legion.
Mount Doom Legion (frame)
When riding a friendly jinente 13th level or higher, can not be objective crodlu any attack. Step
Condemning (fire, area)
Anytime crodlu leave the boxes for any reason, these boxes become a zone that lasts until the end of next turn crodlu. Any enemy that ends its turn in the area takes 10 fire damage.
STANDARD SHARES
melee basic attack: Peck * A will
Attack: Melee 1 (a child) +18 vs. AC
Impact: 11 damage, or 15 if the crodlu has combat advantage against the target.
melee basic attack: Claw * A will
Attack: Melee cuepro 1 (a child) +18 vs. AC
Impact: 11 damage
Effect : The crodlu can move 1 square.
was 22 (+12) Des 18 (+10) Wis 15 (+8)
With 18 (+10) Int 03 (+02) 08 Car (+5)
Alignment unaligned Languages \u200b\u200b-


Meetings
A person sees the Legion Convicted only once in his life in the best, so a direct encounter with the Legion is actually a funny business. Most encounters with the Legion just have to do with the warriors and their crodlus, who have been twisted by the magic of Tectuktitlay to leave a trail of fire behind him. However, some unfortunate souls intersect with the legion at a time when the Grim Lasher is on their backs. Otherwise, the Legion Doom is rarely found with other intelligent creatures.


HOOKS
Here are some suggestions for you to integrate your campaign Legion of Doom in Dark Sun.
Alliance Secrets Evening: When the Legion Doom was expelled to the desert, so were some of the secrets that evening Alliance had tried to discover, including the secrets behind the Black Guard Tectuktitlay. Now the only hope to recover these secrets is the Legion track and find a froma Condemned to break the curse imposed upon them, at least enough to get the truth out to the members of the legion that once belonged to the Alliance Evening . Leading
an Army : Getting rid of a sorcerer-king is not easy. A group of heroes might be willing to confront a tyrant, but a true rebellion needs soldiers to beat the Knights Templar, and most citizens of the city-states are too cowardly to be very useful. However, a group of heroes who freed from the curse of the Legion Doom, you may find that the warriors of the Legion are quickly returned to their earlier selves, and an attack on the king's sorcerer is just what you need to quench your thirst revenge. Raiders
Involuntary : On the way to the fort and warehouse Tsalaxa House, los héroes avistan las señales de la Legión Condenada en el horizonte. El Azotador Sombrío esta conduciendo a la legión hacia el puesto avanzado, y sólo quedan unos pocos días para el choque inevitable entre los guardianes de la fortaleza y la Legión Condenada. Los representantes de la Casa Tsalaxa en la fortaleza ofrecen a los héroes la recompensa de un rey hechicero si se quedan y ayudan a rechazar a la legión -pero las probabilidades de sobrevivir parecen funestas .


El Azatador Sombrío
El Azotador Sombrío es un monstruo terrible creado por Tectuktitlay para conducir a la Legión Condenada de un lado del ardiente desert to another, never allowing the legionnaires interact with civilization. The creature looks like a giant living in the Sea of \u200b\u200bDust, rising above the members of the legion and cast a long shadow. A hooded cape flowing behind him, and the hood hides a skeletal face. The child wears a loincloth and a simple harness for protection. The Grim Lasher lattice carries a long-burning compound, which used to punish members of the legion who do not flee from it.
The Grim Lasher was created long before the Legion of Doom punishment, but Tectuktitlay had had few opportunities to use prior to this event. The King used a giant wizard captured as the subject of terrible experiments that led to the creation of Lasher Shadow. Tectuktitlay killed the giant, then used a spirit that had been linked with magic desecration to revive the body, catching the spirit inside with twisted strands of power extracted from the gray shadows. The end result is a monstrous undead animated by a spirit that Tectuktitlay corrupted caught using dark magic that only a few know how to manipulate.
The Grim Lasher has only one real purpose: to lead the Legion Condenata front of you and never stop coming into a city state. However, what few people know is that you can still send Tectuktitlay new orders from afar the Grim Lasher, doubling the child and the path of the legion of their own. The sorcerer king has had little reason to do so over the years, but the Legion has been used to ambush enemogos of draj as ordered Tectuktitlay occasionally.
What nobody knows, not even Tectuktitlay-known is that the spirit behind the Shady Lasher has been fighting its closure ties that bind him to the will of the sorcerer king. Although it has to be released on their own, anyone who can dispel the power extracted from the gray that links spirit to the body of Shadow Lasher not only frees the spirit within, but also break the curse that binds to the Legion Doom.


Knowledge
Arcana DC 30: The Grim Lasher is an undead creature that leads to the Legion Doom before him. The creature was created by, and still under the control of, Tectuktitlay. The creature is an undead abomination that appears from time to time about the Legion of Doom, provided the group away from civilization and all the deserts moors. Kill the Shadow Lasher is not easy, even for powerful creatures. Only those who know the name true giant whose body was used to create the Grim Lasher can get really beat him, saying his name, a hero can make the Grim Lasher lost its ability to teleport to a safe location when in danger, forcing him to confront the hero or be defeated. Resources
CD 22: Mothers tell their children stories about the Lasher Shadowed to scare them, and superstitious people refuse to leave the walls of draj on certain days of the year, believing the Grim Lasher is waiting to enslave them for all eternity. Despite the prevalence of these stories and superstitions, there is little in them truth. However, justified or not, people will not be taken from their safe havens in the days to fear the arrival of the Grim Lasher.


The Grim Lasher Controller solo level 15 elemental Grande
Humanoid (undead) 6000 PX
PG 584; Battered Initiative +12 292
CA 29, Fortaleza 28, Reflex 27, Will Perception +17 26
Speed \u200b\u200b8 Blindsight 10
Immune disease, poison; Resist 10 necrotic Vulnerable 10 Radiant
Saving Throws +5; 2 Action Points
FEATURES
Pushing Cursed Legion
In a move of 10 + the Grim Lasher initiative, a warrior of the Legion of Doom at the option Lasher Shadow can use a free action to load or make a basic attack against a creature's choice Grim Lasher.
incomparable power Force (psychic) \u200b\u200b Whenever
Grim Lasher is dominated or stunned by an attack, but instead is dazed until the end of your next turn, and the attacker suffers 15 damage psychic.
STANDARD SHARES
melee basic attack: Whip burning (fire weapon) * A willingness
Attack: Melee 3 (a child) +20 vs. AC Impact
: 4d4 + 4 damage, and 2d8 fire damage.
Effect: The Grim Lasher slide 2 squares to the target.
melee: Storm lashes (fire, fire) * Recharge 5-6
Attack: Melee 3 (one, two or three children) +20 vs. AC
impact: 4d4 + 7 damage, and 2d8 fire damage.
Effect: The Grim Lasher slides 2 squares each objective.
ACTIONS UNDER
Basic ranged attack: Grim Lasher Order (spell, psychic) \u200b\u200b * A will
Attack: A distance 10 (a child); +18 Vs. Will Impact
: 3d8 + 5 psychic damage, and the aim should use a free action to move as close as possible to the Grim Lasher allows the speed of the target, avoiding the ground prevented.
melee: Hang them (fire, fire) * Recharge when first bloodied remains
Attack: Melee 3 (a child) +20 vs. AC
impact: 4d4 + 4 damage, and 3d8 fire damage. Failure
: Half damage.
Effect: The Grim Lasher rises 2 boxes in the air to the target and the target is restrained there (save ends). Until the effect ends, every time the Grim Lasher hit by an attack, the target takes 4d8 fire damage.
ACTIONS TRIGGERED
Collection (teleportation) * Meeting
Trigger: The Grim Lasher is first bloodied. Effect
(free action): The Grim Lasher teleports to a location of your choice you have seen in recent 24 hours. The location need not be in your line of vision.
was 24 (+14) Des 20 (+12) Wis 21 (+12)
With 18 (+11) Int 13 (+08) 16 Car (+10) Alignment
common malignant Languages \u200b\u200b
whip Team


Meetings
Those who have met the Grim Lasher have done when this leading to Doomed Legion before you. However, the Grim Lasher Legion does not accompany all the time, leaving those that intersect with the Lasher Shadow legion wonder where is the foreman of the Legion. Possibly, one could meet the Grim Lasher away from the legion, but none that it has survived to tell the story.


Source: Wizards of the Coast - Digital Dungeon 189 (Eye on Dark Sun: The Accursed Legion)

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